Some Tips
July 15, 2024Less than 1 minute
Some Tips
提取动画根节点位移后转为角色的世界坐标
const FTransform ActorToWorld = GetOwner()->GetTransform();
const FTransform ComponentToActor = ActorToWorld.GetRelativeTransform(GetComponentTransform());
const FTransform NewComponentToWorld = InTransform * GetComponentTransform();
const FTransform NewActorTransform = ComponentToActor * NewComponentToWorld;