Buffers Attributes 最常见属性有: Position:本地坐标 Normal:顶点指向的方向 UV or texture coordinate:在贴图里归一化的坐标 Color:一个vector3来代表顶点的颜色
Abstract Renderer How to create shader How to store mesh data in buffers 使用attribute来存储这些信息,属于每个顶点的信息: Position Normal UV or texture coordinate Color How to bind those buffers as shader attributes How to send uniform data to a shader